3.1 Crops – how to make lots of money and get XP fast

Now let’s see how your strawberries are doing. You might already wonder what to plant next. What makes most sense always depends upon what time you can check back to farmville and harvest the crops. Remember, don’t let your crops wither. Your crops will ripen for the time the market tells you they take, then they will stay ready to harvest for the same time period. After that they will start withering and gradually become brown and useless over half the growth time period. Since withered crops can’t be sold but can only be removed, you will lose money instead of making any so think about when you can return to tend your crops next before you plant. If a few crops wither, you can hope for neighbors to come by and unwither them for you, or ask them over on the feed, but every neighbor can only unwither 5 plots. If your whole field is withered, there are very expensive farmcash unwithers in the market or you could try to get a care package, that has a free unwither inside. You can find the links to the care package on fan pages like gamers unite or farmville fanatic, for example: http://farmvillefanatic.com/farmville-care-package-details To avoid withering it is a good idea to grow identical crops on all your plots, so you don’t get confused about when they are ready. But there is one exception to this rule at the start. I recommend you try to plant every new crop up to level 15 at least once (and I mean on one plot only for the less profitable kinds) as soon as you can and know you can come back in time for harvest. The reason for this is that you can get the “Green Thumb” ribbons that way that will give you 180 extra XP and 18,500 coins in addition to the money you earn from the crops. To get all of them you need to plant 17 different crops in total. But remember: it is enough to grow one plot of the less profitable kinds each. Some crops are already planted when you start the game.

In the market the seeds page opens first if you click on a plowed plot. At first you see all the seeds (seeds highlighted), but you can also click on trees, fruits, vegetables, grains, flowers or other to choose these type of crops and hide the other ones. You can also sort the seeds in different ways, I will go through them on the default setting, focusing on the seeds from the first 30 levels. Trees will be covered in the section on mastery.

The individual seeds each have an entry that tells you their name, shows you a picture of the plant and tells you for how much you can sell the ripe crop, how long it takes to become ready to harvest, how many XP you gain when you plant it and how much it costs to plant next to the coin sign. If you can already plant the crop, you will see a green “buy sign” next to that, or it will tell you in gray that it is locked. Hovering your mouse over the locked sign will tell you what you need to unlock this crop. When you click on “buy” you can plant the selected seed on your plowed plots.

One more thing to help you plan what to plant next: The farmville day is shorter than a normal day for some reason, so crops that would take 24 or more hours are actually ready 1 hour per day earlier than you plant them. The same goes for animals and trees. If you adopt an animal and place it on your farm, it will be ready to harvest after 23, 46, 69 or 92 hours. This will usually help you to be more flexible when to come back to the game.

Before I get into any details about which crops make the most sense to plant at which level, one more word of advice: there are players who enjoy finding out about the crops gradually, since they derive some enjoyment of the game from making their own tables and maybe even excel sheets, calculating what is most profitable to plant. I am going to tell you about the crops from the first 30 levels in the next part. You can either make your own calculations before you watch that or just skip it altogether if you have worked out what is best to plant all by yourself. If you want to make your own calculations you will probably have already worked out that you should count plowing into your equation to really find out which crops will give you the largest profit and the most XP. In theory you could also wait for neighbors to come and plow your plots after you’ve harvested but you can make a lot more money and XP by doing it yourself, so just put it into the equation and grow crops all the time. If you don’t want to calculate the profit yourself but still prefer tables to find out the best crops by yourself to me telling you, I can really recommend a table by an active player at http://angryghandi.com/farmville/index.php . This is the best up-to-date table I know but you might find more if you go looking on the forum or search the internet.

3.2 Seeds level 1 to 30

© Conny Streit, 2011

About lcr1tter

I have created this site to share my thoughts and insights about fun activities like browser games. I was not sponsored or influenced by companies who created the games but stated my honest opinions and created my own texts and videos here. I'm going to publish a few graphic short stories that have been in my head for a few months now. I hope I can get them to come out and show themselves. ;-)
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9 Responses to 3.1 Crops – how to make lots of money and get XP fast

  1. Alec Holy says:

    Would you mind if I employed a couple of quotes from this article in my own web site? We will provide you with some sort of website link back and a credit.

    • lcr1tter says:

      Hi, thanks for asking, I haven’t started promoting my blog myself yet, mainly because I wanted to finish the first part of my guide before I do. But since I’m almost finished with that now, I’m glad you asked. As long as I’m credited as author and there is a link back to my page, you may quote part of my posts. Please give me a link to the finished online version when you’re done, as I’d like to see it. I assume you mean to put this on a free-for-all website? If you intend to sell the content as an e-book that would be a different matter. I am a bit cautious since I don’t want my work to end up in a pay-to-see guide. (I’m not sure whether you’re working on the same project as the person who commented here before you?)

  2. Would you mind if I employed a couple of quotes from this article in my own web site? We will provide you with some sort of website link back and a credit.

    • lcr1tter says:

      Hi, thanks for asking, I haven’t started promoting my blog myself yet, mainly because I wanted to finish the first part of my guide before I do. But since I’m almost finished with that now, I’m glad you asked. As long as I’m credited as author and there is a link back to my page, you may quote part of my posts. Please give me a link to the finished online version when you’re done, as I’d like to see it. I assume you mean to put this on a free-for-all website? If you intend to sell the content as an e-book that would be a different matter. I am a bit cautious since I don’t want my work to end up in a pay-to-see guide.

  3. Jerrod says:

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  4. Louie says:

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  5. Guy Cappello says:

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